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PHP/MySQL software for managing rankings for amateur chess clubs, such as for school groups or other groups of chess enthusiasts. It uses a standard chess rating formula that can be modified to suit your club. Data entry for game results and player info
Java application for the management of chess (or other) tournaments. Includes player database, round pairings (e.g. SWISS pairings), tie-breaks, print support, many more features.
Just aims to be a chessboard (free to make your moves).
This project just aims to be a simple chessboard. You can do whatever you want with pieces (even make a piece eat a king if you want): the purpose is just to provide a "magnetic" chessboard on the computer. But all moves are verified. Also with some facilities: history manager, so that you can go back and rewrite the game history.
A chess study aid that lets you keep track of the various positions and branches of a chess game. It's very useful for studying the complexities of a board situation, and for following along with a game that has plenty of commentaries.
Peg solitaire is a board game for one player involving movement of pegs on a board with holes. The program includes over 330 solitaire problems. The program looks for new solutions and it is possible to raise new problems.
JSettlers2 is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and/or AI bots.
This is an opensource software at University of Szeged. This program can solve a chess problem. First we can put chess pieces on the chessboard, to set a composition. After that, the software will solve the problem.
Thief is a free chess client to play on chess servers like FICS: It supports regular chess and all variants played. It is the best client for playing Bughouse, a special team-chess game.
glChess is an open source 2D/3D chess interface for the GTK+/Gnome desktop. It is designed to have a clean and simple interface. Games can be played between human players and compatible 3rd party artificial intelligences.
Multi-user whiteboard emphasizing simplicity.
GamenianTabele (formerly GameTable), is a Java-based shared whiteboard and chat client. It is designed primarily to provide an online tabletop interface. Draw directly, or place images, that all connected users can see and manipulate. It specializes in simplicity, virtually no learning curve, and ease of use. Shared image files auto-propagate to other uses, which allow them to use a local cache to view shared spaces.
Chess application whichs allows working with chess PDF books and PGNs.
Chess application which allows working with PDFs and PGNs. You can work with the chess games of the PDF and edit their tree of variants. Graphical environment. Standard PGN TAGs. PGN comments. Ocr like (Fen string detection from chess board position images). Connection to Uci chess engines (like stockfish). Position analysis, full game analysis. You can now play games against uci engines. pdf2pgn command line command included. Detailed documentation. Multilanguage currently support for English, Spanish and Catalan. Dark mode option.
A prototype for a 3D Goban display, full featured SGF editor, client for IGS-PandaNet and interface for GNU Go. glGo is written in C++ and based on wxWindows, OpenGL and SDL. glGo is available for Linux and Windows.
Faile is a free chess program which plays a fairly strong game of chess (Expert strength or better). One of the main goals of Faile is to provide a full featured chess program with source code which is tidy, well documented, and easy to understand.
A web-based Battletech Mech designer
Solaris Skunk Werks is a tool used to design Battlemechs for use with the Classic Battletech wargame.
Open R-Community Tools is a software to build armies and missions for table top miniature games such as AT-43, Confrontation or any other. The software is only the core engine, games can be created as library plug-ins which are downloaded separately.
An editor for the open-source game c-evo. A suite of several different editors (unit graphics, tile graphics, nation files) with some interoperability. It is written in C# 3.5 using Visual Studio 2010.
In the field of Game Development VI learning from a live instructor-led and hand-on training courses would make a big difference as compared with watching a video learning materials. Participants must maintain focus and interact with the trainer for questions and concerns. In Qwikcourse, trainers and participants uses DaDesktop , a cloud desktop environment designed for instructors and students who wish to carry out interactive, hands-on training from distant physical locations.
For now, there are tremendous work opportunities for various IT fields. Most of the courses in Game Development VI is a great source of IT learning with hands-on training and experience which could be a great contribution to your portfolio.
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